I joined EA Maxis as a Game Design Intern during the Summer of 2017. During that time, I worked on two The Sims 4 expansion packs: Cats and Dogs and Seasons.
For Cats and Dogs, I joined the systems design team midway through development and thus primarily worked on systems tuning and iteration for various objects and features. I was able to fully design one feature, the “Bird Flocks” that was added to the game.
Responsibilities
Systems tuning and iteration on:
- Bird Flock
- Obstacle Course objects (hoops, tubes, platform, etc).
- Cat Wand
- Robot Vacuum
- Walkbys for the new neighborhood: Brindleton Bay.
- Species Traits
- Pet Toy Box