Grown to Die

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Created for Global Game Jam 2016, Grown to Die follows the story of a tiny mouse witch. Charlotte, as she seeks entry into a council of witches. Charlotte collects seeds throughout the level, beans and corn, which can be sacrificed to help her traverse the environment. The beans turn into climbable vines, while the corn grows into a stalk and falls to create a bridge. After reaching a teleportation alter, she will be sent to the next level.


Anora Albert – Level Design, Scripting.
Marcus Holm – Game Design, Programming, Project Management.
Ben Decker – Programming.
Lauren Mackenzie – Art and Animations.
Nick Wolfe – Tiling Art.